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Revive the old game that will nudge users’ competitiveness

Revive the old game that will nudge users’ competitiveness

Revive the old game that will nudge users’ competitiveness

We listen to our users who miss the old game, so the idea is to retrofit the old game to fit modern devices and fulfill our users' nostalgia.

We listen to our users who miss the old game, so the idea is to retrofit the old game to fit modern devices and fulfill our users' nostalgia.

Mar 15, 2025

Tags

Role

Product Designer

Status

Released

Timeline

Q1-Q2 2024

Product or Platform

Shopee


Giving more control in First Time User Experience

We want to make that player not feel like they are in a wordy onboarding, which intuitively triggers them to skip it. So, our proposal uses a semi-guided FTUE, which combines instruction and tryout interaction.

Designing exploration and designing the end-to-end


Cliché but everyone will judge by its cover

Our game doesn't have a micro-interaction, and it's just plain like no life. Since the effort is low, we think it's still worth doing that if the impact is also low. Also, we believe it's better to be different than just better.


The game will adjusting based on player’s previous stats

We try adjusting our game based on our players’ archetype, which balances the game difficulty to fulfill what our users desire—some of them are prize hunters, challenge addicts, time killer players, etc.


Cliché but everyone will judge by its cover

Our game doesn't have a micro-interaction, and it's just plain like no life. Since the effort is low, we think it's still worth doing that if the impact is also low. Also, we believe it's better to be different than just better.


The game will adjusting based on player’s previous stats

We try adjusting our game based on our players’ archetype, which balances the game difficulty to fulfill what our users desire—some of them are prize hunters, challenge addicts, time killer players, etc.


Cliché but everyone will judge by its cover

Our game doesn't have a micro-interaction, and it's just plain like no life. Since the effort is low, we think it's still worth doing that if the impact is also low. Also, we believe it's better to be different than just better.


The game will adjusting based on player’s previous stats

We try adjusting our game based on our players’ archetype, which balances the game difficulty to fulfill what our users desire—some of them are prize hunters, challenge addicts, time killer players, etc.


FINDINGS, REFLECTIONS & CONCLUSIONS

Co-creation and the importance of getting everyone's point of view

We can improve the workflow among the team. It’s co-creation. So, I initiated an ideation activity and design critique from all stakeholders, including the engineer. We got tons of logical questions that help sharpen our user experience.

Can say no and evangelize everyone about the job to be done

This kind of product required a deep exploration, which somehow turned into a wild and crazy idea. Sometimes, it’s as sweet as sugar, and everyone also puts their sweet idea. It’s time to say, wait a minute... and say no, don’t do that. Your top capability can be threatened with unnecessary effort.

Not lost again in the middle of the jungle

We already set the preferable mechanics as a principle, and the best idea is to use a simple, straightforward animation rather than a grande but, it has no value to the user.

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Contact

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Copyright © 2025 Kalvin Lim. All Rights Reserved.

Copyright ©2020 The League Spartan Project Authors This Font Software is licensed under the SIL Open Font License, Version 1.1 

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W3C

WAI-A

WCAG 2.2

Contact

Do you have an exciting opportunity to make an impact on products and business?

Let's have a chat to explore and contribute to the innovative projects you're leading!

LinkedIn

Copyright © 2025 Kalvin Lim. All Rights Reserved.

Copyright ©2020 The League Spartan Project Authors This Font Software is licensed under the SIL Open Font License, Version 1.1 

Privacy Policy

W3C

WAI-A

WCAG 2.2

Contact

Do you have an exciting opportunity to make an impact on products and business?

Let's have a chat to explore and contribute to the innovative projects you're leading!

LinkedIn

Copyright © 2025 Kalvin Lim. All Rights Reserved.

Copyright ©2020 The League Spartan Project Authors This Font Software is licensed under the SIL Open Font License, Version 1.1 

Privacy Policy

W3C

WAI-A

WCAG 2.2

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