Latest Work
Mar 15, 2025
Tags
Role
Product Designer
Status
Released
Timeline
Q1-Q2 2024
Product or Platform
Shopee


Giving more control in First Time User Experience
We want to make that player not feel like they are in a wordy onboarding, which intuitively triggers them to skip it. So, our proposal uses a semi-guided FTUE, which combines instruction and tryout interaction.

Designing exploration and designing the end-to-end


FINDINGS, REFLECTIONS & CONCLUSIONS
Co-creation and the importance of getting everyone's point of view
We can improve the workflow among the team. It’s co-creation. So, I initiated an ideation activity and design critique from all stakeholders, including the engineer. We got tons of logical questions that help sharpen our user experience.
Can say no and evangelize everyone about the job to be done
This kind of product required a deep exploration, which somehow turned into a wild and crazy idea. Sometimes, it’s as sweet as sugar, and everyone also puts their sweet idea. It’s time to say, wait a minute... and say no, don’t do that. Your top capability can be threatened with unnecessary effort.
Not lost again in the middle of the jungle
We already set the preferable mechanics as a principle, and the best idea is to use a simple, straightforward animation rather than a grande but, it has no value to the user.



